using UnityEngine;
using System.Collections;

public class InputScript  {

	public static bool MouseButtonIsDown()
	{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
		if (Input.GetMouseButtonDown(0))
		{
			return true;
		}
		return false; 
#else
		return false;
#endif
	}
	
	public static bool MouseButtonIsUp()
	{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
		if (Input.GetMouseButtonUp(0))
		{
			return true;
		}
		return false; 
#else
		return false;
#endif
	}
	
	public static Vector3 GetMousePosition()
	{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
		return Input.mousePosition;
#else
		return Vector3.zero;
#endif
	}
}
